Version History
Game Verisions Early Access
version: V.0.1.0.31420 3/9/2022
Version: V.0.1.3.31931 3/11/2022
Version: V.0.1.2.31815 3/15/2022
Version: V.0.1.4.32208 3/18/2022
Version: V.0.1.5.32585 3/24/2022
Current Version: V.0.1.6.33123
Early Access Hotfix
Hello new recruits, 3/10/2022
Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!
This patch makes several fixes based on initial reporting issues following the beginning of the early access this week.
- Add a fix about a possible crash after unlocking a weapon with the office manager Joe.
- [Fixed] Player stucks in charge attack during loading and cinematic
- Disable pause input during dialog
- Stop status update during cinematic
- Add controller choice dropdown in Command panel in Options
- Add security to avoid corrupted save
- Remove description display for locked items in office manager menu.
- [Fixed] Steam cloud saves
Hello new recruits, 3/11/2022
Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!
This 2nd patch makes several fixes based on initial reporting issues following the beginning of the early access this week.
- Insights will stack if the player unlocks multiple descriptions at the same time.
- [Fixed] Players could fall indefinitely before being fully loaded. Levels took too much time to load.
- [Fixed] “Mana Junkie Pitbook” & “Enchanted Cannon” curses made the player do too much dommage (to infinity and beyond).
- [Fixed] In some cases a controller is not usable.
- [Fixed] Issues with control remapping system for keyboard and mouse.
- [Fixed] Save was reset when the steam cloud save was disabled.
Hello new recruits, 3/15/2022
Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!
This patch makes several fixes based on initial reporting issues following the beginning of the early access this week.
- Disable insight during dialog
- Player blocked after kill the W1 mini boss (Will Hung)
- Weapon stats display
- Player blocked into the ground after a dash
- Players could fall indefinitely before being fully loaded. Levels took too much time to load.
- Issues with Maxxx’s powerful wind attack
Hello recruits, 3/18/2022
Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!
This patch makes several fixes based on initial reporting issues following this week.
- Curses combo that make player invincible: “Broken Bones” (Red tree) & “Stroke of Luck” (Green tree)
- Infinite loading
- Arenas still locked after beating all enemies.
- Player is stuck in the pause menu when the “Select Next Floor” menu was entered at the same time as “Pause Menu”
- Swap weapon/spell not saved when player goes on another level.
- Floor choices is impossible
- Upgraded Slaymore could kill player once upgraded
- Combo of HP max temporary items created bugs on HP or killed the player
- Charged scythe SFX
- Following curses didn’t update the mana bar: “Meditation”, “Adjuration”, “Illumination”, “Cloak and Swagger”.
Hello recruits, 3/24/2022
This is a small hotfix patch about crash issues:
- The game crash just after talking to Joe in the CEO’s Office
Hello recruits, 3/04/2022
Thank you very much for all your comments and support since the release of “Have a Nice Death” in Early Access.
This patch - more important than the previous ones - contains additional gameplay tweaks, VFX and sound improvements, as well as bug fixes.
We remain attentive to your feedback and try to respond to it as soon as possible.
GAMEPLAY
- Redesign and enhancement of the automatic Volte-Face system (automatically turns Death to the enemy during the attack) and added an option to turn it on/off.
- Redesign and enhancement of the dash Assist system (replace Death after a dash to help attack) and added an option to enable/disable it.
- Spell “Makeshift Rockets”: added upgrade Level 2.
- The run timer is now stopped during dialogues and kinematics.
- Added option to change voice volume.
BUGFIXES
- Players may be blocked in some battle arenas.
- Some ranged attacks do not launch on the correct side after players have turned around.
- The spell “Poison Mist” does not apply the poison effect.
- Rewards of a level are different from the levels in the first world.
- Players should get stuck in the ground less after crossing a platform.
- Mana/Life upgrade VFX and sound are played as the player enters a new level.
- The “Scythe-Evident Truth” curse can do negative damage to weapons with little damage.
- The worker guide entry of a weapon is not unlocked when purchased from a store.
- “Termination” type Curses are triggered when players break doors or some GPE.
- Infinite loading after taking the elevator in the shop.
- Control Room: New scythe damage does not update in the “Transform” panel.
- Mini-boss Denzel King Dengue (World 3) falls through the level when stunned while performing a flying attack.
- Multiple colliders fixed in levels.
- Various fixes for text/localization.
- A lot of minor fixes.
VFX
- VFX for Poison has been updated
- Changes on Anima and Soulary VFX
- Added new VFX for Curses
SOUND
- Added and fixed various sound effects.
- Added ambiant sounds.